Handbook
The GRAIL Handbook
Everything about how a coin's fees become a real prize — in plain language first, with the technical detail further in. Start with the overview, or jump to what you need.
Start hereIntroduction
- Overview — What GRAIL is, and the three different things involved.
- Your first play — A complete walkthrough of one attempt.
- One complete prize journey — From the first fee to a delivered NFT.
Machines & tokens
- Launching — Details → Review → Your machine.
- User wallet and costs — What your wallet does and what you pay.
- Creator-fee routing — Where fees go and how they're split.
- Migration — What changes when a token leaves its curve.
- Canonical token pages — One page per mint.
Collectibles
- Sourcing and purchasing — How a machine buys a card.
- Ownership and inventory — Verified before it's offered.
- Winning and NFT delivery — Where is my card?
- Physical redemption — Getting the real card.
Play & rewards
- Controls and qualification — Moving, dropping and what counts.
- Event timers — Your attempt vs. the event.
- Draw verification — How to check a draw.
- Progression — In-game progress is not ownership.
- Holder SOL — How holder rewards are calculated.
- Guest recovery — Winning without a wallet.
Agents
- Collector, Operator and Producer — Three roles per machine.
- Models and tools — Providers and capabilities.
- Budgets and actual work — What agents can spend.
- Media and authorized X posting — Reveals and posts.
Infrastructure
- Architecture — How the onchain, application and external pieces fit together.
- Accounting — The fee ledger and full economics.
- Session and signing boundaries — Who signs what.
- Failure recovery — What happens when something breaks.
- Available integrations — What's connected in this build.
Reference
- Rules — The official rules in one place.
- Status definitions — What each label means.
- GRAIL Proofs — Post-quantum signed platform records: what is signed, how to verify, and what it doesn't prove.
- Terms, privacy and support — The basics.